Warriors, Ninjas, Suras and Shamans each have a class-specific Imperial Armour, with appearances for both character genders. Every armour requires level 115.
Each provides 700 defence, +2,000 HP, 25% magic resistance and +10% movement speed, with three stone slots. These are permanent, tradeable items without a +0 to +9 upgrade series.
Each of the four armours has its own independent base 2% roll when opening an Azrael Chest. A reward is not guaranteed.
At the level cap of 125, completing your equipment and choosing suitable stones remain goals of their own. We want your next hunt to matter after the experience bar is complete.



